AnfyBlur 2.1 - Copyright (C) by Fabio Ciucci 1997/98 This is a Java routine able to animate a sequence of GIF/JPG images, like other animators, but it calculate also the motion blur effect between frames, like blur effect caused by speed in cameras. Offcouse the GIF/JPG frames must be all of same size. Rememeber that you need both anblur.class , Lware.class and anfy.class. You must upload these 3 .class files and insert the tag on your html document to add this applet to your page. Here an example of what you have to write in the html (the things anfter the ; are comments with min-max values acceptet): ; Name, Width, Height ; Register code (if you have it) ; URL where go optionally when clicked ; Reglink opened in new frame? ; Name of new frame for reglink ; Statusbar message ; Animation to load ; Suffix of frames ; Number of frames ; Cyclic or Ping-Pong mode ; Normal or double size. ; Speed of play ; Ping Pause ; Pong Pause ; Audio effect on Ping ; Audio effect on Pong ; Task priority (1..10) Sorry, your browser doesn't suppor Java. ; Msg in no java browsers --------- Here detailed instructions about how to change parameters: The credits parameter can't be changed otherwise the applet will not work. To activate the reg parameters read the shareware registration notes. In the "regcode" parameter you have to place the registration code you purchase from the author. If it is correct and the applet is run from the registered domain name, you can use "reglink" parameter, where you can specify an URL where bring user when the applet is clicked. If you set to "YES" regnewframe, you can specify a frame where load the reglink: "_blank" : To load the link in a new blank unnamed browser window. "_self" : To load the link into the same window the applet occupies. "_parent" : To load the link into the immediate FRAMESET parent. "_top" : To load the link into the top body of the window. Otherwise the frame name, for example "myframe1". The images can be of any size, GIF and/or JPG. But all must be same size. You can display them animated at original size, otherwise zooming them *2, with "doublesize" parameter set to "YES". In this case, remember to place in the "width" and "height" tags the doubled size of frames. For example, if frames are 100x113, you have to set width=200, height=223. Setting "doublesize" to "NO", mean playing in original size, in this case place the original size in "width" and "height" tags. Note: when the format is .gif, DON'T save any transparency color information. The frames of animation can start with any prefix, but must end with the framenum (1,2,3,4...). You can manually select the suffix (".gif" or ".jpg") with "format" param. The "imgs" parameter needs the prefix name of images, with an evenctual path. For example, if images are named ani1.gif, ani2.gif, ani3.gif, and are placed in the anim/ subdirectory, you have to set: The "nimgs" parameter needs to know the number of frames. There are two replay modes: "CYCLIC" and "PING PONG". The cyclic mode, simply play the frames starting from 1th, until the last one, then restarts from 1th again: 1,2,3,4,5,1,2,3,4,5,1,2,3,4.... The ping pong mode instead play from 1th to last, then go backwards reaching again 1th, then changing direction of play reach again the last frame. In other words: 1,2,3,4,5,4,3,2,1,2,3,4,5,4,3,2,1,2,3,4..... This mode is useful for some kind of movements, like the one in the example animation included. Setting "pingpong" to "YES" you enable ping pong mode, setting it to "NO" you enable cyclic mode. You can determine the speed of play with "speed" parameter. The value is expressed in microseconds. Usually the animation goes slower than the parameter, for drawing time. The "pingpause" and "pongpause" parameters are the speed of first and last frames, and setting one or both of them higher than "speed" parameter, you will cause a pause. This can be useful in some cases. You are able to add sounds at ping (first) and pong (last) frames, with "audioping" and "audiopong" parameters. To select a sound, place the name of .au sample, evenctually with the path. Otherwise write a "NO", this will disable playing feature. Note: sounds can be only in Sun's .au format. If your programs saves only in .voc, .waw, .iff, search for programs like Goldwave to convert them. Remember to save as 8000 Hz mono .au samples.